SDEF

/*SINED weapon_flamethrower (.3 .3 1) (0 0 0) (0 0 0)
Flame Thrower - World Model
*/

//
// The file declaration section
//
path models/flamethrower_w

// base model
flame_w.sbm

normal flame_w_01e.tga

//
// Declare the animation types and files
//
idle    flame_w.SAM

//
// Define model group areas
//
id 200 group weapon bone barrel 0 180 -90 nodraw

//
// The initialization section
//
!init:
server classname FlameThrower

server respawnsound
server aliascache snd_pickup "weapons/pkup/pkup2.wav"

server iconname "w_flame"
server itemname "Flamethrower"

client cachemodel "models/view_flame.def"

//
// The main section
//
!main:
